![]() ![]() I'm a huge fan of Thief: The Dark Project, Metal Gear Solid, Tom Clancy's Rainbow Six and other stealth-based games but the fact that all the action is entirely point-and-click driven really sabotages the overall feeling of anxiety. Gameplay in Traitor's Gate really doesn't appeal to me. The puzzles are either too difficult or too easy and there is just that intangible "something" that detracts from the game. While DreamCatcher obviously attempted to capture some of the excitement of games such as Myst, Riven, 7th Guest and other point-and-click adventure games, something is missing from this one. The sewer, for instance, has been completely fabricated along with any high-security sections. Even so, while some of the Tower is based on these photos, much of it is false. The production crew was actually allowed access to certain parts of the Tower of London to take photographs to render for the game. The environments in Traitor's Gate are beautifully detailed. Unfortunately, the box is quite deceptive and the title is more akin to Metal Gear Solid meets Myst in Macromedia. Traitor's Gate is marketed as a title quite like Metal Gear Solid with stealth and subterfuge at every turn. You never know when one little slip is going to bring the wrath of the jolly ol' English guards down on you. My first, foremost and most functional recommendation is to save often. Traitor's Gate is a game best suited for gamers who possess that rare quality - a wealth of patience! Personally, it felt some of the puzzles in the game had been painstakingly constructed to go beyond "difficult" and approached "insane challenge" level. ![]()
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